Spell
EquipMoon Mirror Shield
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6785
If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.
Moon Mirror Shield — Power Evaluation
Final Score: 52 ± 7 · Confidence: Medium
- Intrinsic: 52 · Deck: 52 · Meta: provisional
- Primary role: Utility · Secondary: Recovery/Recursion
Why it scores here
Moon Mirror Shield is a fully generic Equip Spell whose on-field function is battle manipulation: the equipped monster's ATK/DEF become the opponent's higher stat +100 during damage calculation, so almost any body wins its battles, and it can be recycled from the GY for 500 LP. It converts into a reliable battle-phase answer and a reusable tech slot rather than into a board or a combo, which is why its blank 0 ATK/DEF and lack of an archetype cost it nothing here. The 400 recorded decks (average 1.14 copies across 85 archetypes) confirm it is a cheap, splashable one-of rather than a central power card. No points come from stats, because the card has none; the score reflects flexibility, recurrence, and low slot cost, not damage output.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 52 | A no-archetype Equip Spell legal in TCG/OCG/Master Duel that only needs any monster on board, but it has no archetype or tutor route and must be drawn (verified). |
| Combo & Conversion | 18 | 0 of 0 recorded combo appearances and no board-building text; it only matters once a battle actually happens (observed). |
| Resource Economy | 48 | Roughly card-neutral on play, and the GY clause lets you pay 500 LP to recycle it to the Deck, so it trades even rather than generating advantage (verified). |
| Effect & Interaction | 50 | Interaction is battle-phase only — it flips any single battle in your favor but provides no negation, effect removal, or disruption outside combat (verified). |
| Material Utility | 15 | As a Spell it supplies no body, Level, Type, or Attribute for material, contributing nothing when a monster or name is needed (verified). |
| Resilience & Flexibility | 58 | If sent from field to GY it can be placed on the top or bottom of the Deck for 500 LP, keeping it live across turns even after destruction (verified). |
| Deck-Building Efficiency | 68 | Run as a typical 1-of in 400 decks (359 decks play exactly 1 copy) with no archetype lock or garnet, so its slot cost and splashability are low (observed). |
Calculation
Weight profile: 0.7 Utility (default) + 0.3 Recovery/Recursion. Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Fully generic Equip Spell with no archetype requirement, appearing in 85 distinct archetypes as a low-cost tech slot
- Equipped monster effectively wins any battle by matching the opponent's higher ATK/DEF +100 during damage calculation
- Self-recycling GY clause (pay 500 LP, place on top or bottom of Deck) keeps it from being a permanent dead draw
Weaknesses
- Provides no interaction outside the battle phase — no negation, effect removal, or disruption
- Requires an already-established monster and an actual battle to do anything
- Recycling costs 500 LP each time and placing it on the bottom of the Deck can be slow
- Unsearchable in the supplied evidence and must simply be drawn
Counters / choke points
- Quick Spell/Trap or Equip removal before the battle phase (e.g. Mystical Space Typhoon, Cosmic Cyclone)
- Effect negation that blanks the equip or stops the equipped monster from staying on board
- Monsters that cannot be destroyed by battle or that remove themselves/others without combat
- Decks that win through burn or overwhelming effect damage, where battle stats are irrelevant
Best use
Generic battle-phase tech Equip with self-recursion. Decks: Heroic, Igknight, Infernoble Knight, Generic Warrior / Isolde shells. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: the equipped monster's ATK/DEF become the opponent's battling monster's higher ATK or DEF +100 during damage calculation only; Card text: if this face-up card is sent from the field to the GY, pay 500 LP to place it on the top or bottom of the Deck; Legal in TCG, OCG and Master Duel
- Observed: 400 decks run it, all in the main deck and 0 in the side, at an average of 1.14 copies (359 decks run exactly 1); Spread across 85 distinct archetypes; top homes are Dracoslayer 9.2%, Heroic 8.8%, Swordsoul 8.5%, Infernoble Knight 8.5% and Igknight 8.5%; Top partners: Called by the Grave 69%, Ash Blossom & Joyous Spring 67.5%, Isolde, Two Tales of the Noble Knights 66.8%; 0 combo appearances in the recorded sample (appearance_pct_of_combos 0); Usage statistics: 100% inclusion in Codebreaker and Bamboo Sword, 75% in Elemental Hero, 66.7% in Solemn
- Inferred: With zero combo appearances and purely battle-oriented text, it functions as a battle-phase protection/removal tech rather than a combo piece; The GY clause makes it a reusable slot rather than a one-shot equip, supporting its resilience score
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no dedicated guide for the card; the single Heroic guide only mentions it under 'Other Engines' with no explanatory snippet






