Moon Mirror Shield
Spell Equip

Moon Mirror Shield

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If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Jan 1, 2026
52± 7/ 100
Power Score
Intrinsic 52
Deck 52

Moon Mirror Shield — Power Evaluation

Final Score: 52 ± 7 · Confidence: Medium

  • Intrinsic: 52 · Deck: 52 · Meta: provisional
  • Primary role: Utility · Secondary: Recovery/Recursion

Why it scores here

Moon Mirror Shield is a fully generic Equip Spell whose on-field function is battle manipulation: the equipped monster's ATK/DEF become the opponent's higher stat +100 during damage calculation, so almost any body wins its battles, and it can be recycled from the GY for 500 LP. It converts into a reliable battle-phase answer and a reusable tech slot rather than into a board or a combo, which is why its blank 0 ATK/DEF and lack of an archetype cost it nothing here. The 400 recorded decks (average 1.14 copies across 85 archetypes) confirm it is a cheap, splashable one-of rather than a central power card. No points come from stats, because the card has none; the score reflects flexibility, recurrence, and low slot cost, not damage output.

Axis scores

Axis Score Evidence
Accessibility 52 A no-archetype Equip Spell legal in TCG/OCG/Master Duel that only needs any monster on board, but it has no archetype or tutor route and must be drawn (verified).
Combo & Conversion 18 0 of 0 recorded combo appearances and no board-building text; it only matters once a battle actually happens (observed).
Resource Economy 48 Roughly card-neutral on play, and the GY clause lets you pay 500 LP to recycle it to the Deck, so it trades even rather than generating advantage (verified).
Effect & Interaction 50 Interaction is battle-phase only — it flips any single battle in your favor but provides no negation, effect removal, or disruption outside combat (verified).
Material Utility 15 As a Spell it supplies no body, Level, Type, or Attribute for material, contributing nothing when a monster or name is needed (verified).
Resilience & Flexibility 58 If sent from field to GY it can be placed on the top or bottom of the Deck for 500 LP, keeping it live across turns even after destruction (verified).
Deck-Building Efficiency 68 Run as a typical 1-of in 400 decks (359 decks play exactly 1 copy) with no archetype lock or garnet, so its slot cost and splashability are low (observed).

Calculation

Weight profile: 0.7 Utility (default) + 0.3 Recovery/Recursion. Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Fully generic Equip Spell with no archetype requirement, appearing in 85 distinct archetypes as a low-cost tech slot
  • Equipped monster effectively wins any battle by matching the opponent's higher ATK/DEF +100 during damage calculation
  • Self-recycling GY clause (pay 500 LP, place on top or bottom of Deck) keeps it from being a permanent dead draw

Weaknesses

  • Provides no interaction outside the battle phase — no negation, effect removal, or disruption
  • Requires an already-established monster and an actual battle to do anything
  • Recycling costs 500 LP each time and placing it on the bottom of the Deck can be slow
  • Unsearchable in the supplied evidence and must simply be drawn

Counters / choke points

  • Quick Spell/Trap or Equip removal before the battle phase (e.g. Mystical Space Typhoon, Cosmic Cyclone)
  • Effect negation that blanks the equip or stops the equipped monster from staying on board
  • Monsters that cannot be destroyed by battle or that remove themselves/others without combat
  • Decks that win through burn or overwhelming effect damage, where battle stats are irrelevant

Best use

Generic battle-phase tech Equip with self-recursion. Decks: Heroic, Igknight, Infernoble Knight, Generic Warrior / Isolde shells. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: the equipped monster's ATK/DEF become the opponent's battling monster's higher ATK or DEF +100 during damage calculation only; Card text: if this face-up card is sent from the field to the GY, pay 500 LP to place it on the top or bottom of the Deck; Legal in TCG, OCG and Master Duel
  • Observed: 400 decks run it, all in the main deck and 0 in the side, at an average of 1.14 copies (359 decks run exactly 1); Spread across 85 distinct archetypes; top homes are Dracoslayer 9.2%, Heroic 8.8%, Swordsoul 8.5%, Infernoble Knight 8.5% and Igknight 8.5%; Top partners: Called by the Grave 69%, Ash Blossom & Joyous Spring 67.5%, Isolde, Two Tales of the Noble Knights 66.8%; 0 combo appearances in the recorded sample (appearance_pct_of_combos 0); Usage statistics: 100% inclusion in Codebreaker and Bamboo Sword, 75% in Elemental Hero, 66.7% in Solemn
  • Inferred: With zero combo appearances and purely battle-oriented text, it functions as a battle-phase protection/removal tech rather than a combo piece; The GY clause makes it a reusable slot rather than a one-shot equip, supporting its resilience score
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no dedicated guide for the card; the single Heroic guide only mentions it under 'Other Engines' with no explanatory snippet











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